Nettet14. jul. 2015 · Follow mouse at x,z axis, and keep y axis the same. pls help. Discussion in 'Scripting' started by Denisowator, Jul 12, ... not only openly said he wanted people at the forum to code his game for him without pay cause he didn't feel coding was worth paying for. ... "Unity", Unity logos, and ... Nettet5. sep. 2024 · ScreenToWorldPoint(new Vector3(Input.mousePosition.x, 0, Input.mousePosition.z)); var curScreenSpace = new Vector3(Input.mousePosition.x,0, Input.mousePosition.z); i am not able to move my object on those axis now my object just does wired stuff like it goes up on my y and donw on my z
How to move objects in Unity (3 methods with examples)
NettetYou can freeze movement in the Y axis, what will force the objects to move on the ZX plane only, probably eliminating the 3D problem you've mentioned. To freeze vertical … Nettet6. mar. 2024 · transform.position = Vector3.MoveTowards( transform.position, new Vector3( ThePlayer.transform.position.x, transform.position.y, ThePlayer.transform.position.z ), EnemySpeed ); The above code creates a new Vector3 target where the Y axis is the same as the current position instead of the target, … bus 93 sutton
Unity Fundamentals — Moving a game object - Medium
NettetUse Unity to build high-quality 3D and 2D games, deploy them across mobile ... Now i want to make just the x and z axis updated that the cars x and z are = the animated transforms x and z but not the Y because if they are also the same the car is not touching the ground so i want to use the rigidbody of the car to get down. but when i update ... Nettet30. jul. 2024 · Vector3.MoveTowards moves the current position towards the target with whatever speed (or better maximum step size per call) you pass in, if it is constant linear and the target position doesn't change meanwhile then the movement will be so. The behavior you describe is not reproducible or missing additional information specific to … Nettet18. okt. 2015 · I would say that is a bad use of Vector3.MoveTowards, you are better off using Mathf.MoveTowards(float x,floaty,speed); as you are only adjusting a single … bus 220 noisiel